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| Criterion | ![]() Product Discovery Context Canvas | ![]() Innovation Crazy 8s | ![]() Agile Acceptance Criteria Workshop | ![]() Innovation Brainstorming |
|---|---|---|---|---|
Purposedifferent | When an environment of users, systems, and constraints is hard to grasp, it puts the context compactly on the table. It creates a clear reading of influence, boundary, and dependency. | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 45-90 min | 8-15 min | 20-40 min pro Story | 30-60 min |
Participantsdifferent | 3-10 | 1-10 | 3-6 | 4-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Context canvas, Open questions, Shared context notes | Sketch Set, Idea Shortlist, Direction Options | Acceptance Criteria, Story Update | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | ContextFramingRequirementsCanvas | BrainstormingSketchingSpeedDivergenceDesign sprint | AgileRequirementsRefinementBehavior-Driven Development | BrainstormingIdeationCreativityWorkshopDivergence |



