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| Criterion | ![]() Product Discovery Context Canvas | ![]() UX Research Card Sorting | ![]() UX Research Tree Testing | ![]() UX Research First-click Testing |
|---|---|---|---|---|
Purposedifferent | When an environment of users, systems, and constraints is hard to grasp, it puts the context compactly on the table. It creates a clear reading of influence, boundary, and dependency. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 45-90 min | 20-45 min | 1-2 Tage | 1-2 Tage |
Participantsdifferent | 3-10 | Based on research question | Based on research question | 10-30 |
Formatdifferent | Workshop | Workshop + async | Async | Async |
Outputdifferent | Context canvas, Open questions, Shared context notes | Content groups, Label set, IA hypotheses | Findability Metrics, Path Analysis, Revised IA | Click Heatmap, Success Rate, Design Recommendations |
Tagsno overlap | ContextFramingRequirementsCanvas | Information architectureNavigationStructure | Information architectureNavigationFindability | UXNavigationFindabilityValidation |



