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| Criterion | ![]() Product Discovery Concierge MVP | ![]() Innovation Design Thinking | ![]() Innovation Contradiction Analysis | ![]() Innovation TRIZ |
|---|---|---|---|---|
Purposedifferent | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. |
Complexitydifferent | Medium | High | Medium | High |
Timedifferent | 1-4 Wochen | 1 Tag bis mehrere Wochen | 60-120 min | 1-4 h |
Participantsdifferent | 3-10 Kunden | 4-10 | 2-8 | 2-8 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop + async |
Outputdifferent | Concierge Learnings, Service Blueprint, MVP Risks | Problem Statement, Prototype, Test Learnings | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Contradiction Statement, Inventive Principles, Solution Concepts |
Tagsno overlap | MVPValidationServiceDiscovery | InnovationPrototypeResearch | ContradictionsInnovationProblem solving | InnovationProblem solvingContradictionsCreativity |



