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| Criterion | ![]() Product Discovery Concierge MVP | ![]() Innovation Design Sprint | ![]() Innovation TRIZ | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Medium | High | High | High |
Timedifferent | 1-4 Wochen | 4-5 Tage | 1-4 h | 1 Tag bis mehrere Wochen |
Participantsdifferent | 3-10 Kunden | 5-8 | 2-8 | 4-10 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Concierge Learnings, Service Blueprint, MVP Risks | Prototype, Test Findings, Decision Rationale | Contradiction Statement, Inventive Principles, Solution Concepts | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | MVPValidationServiceDiscovery | Design sprintPrototypeValidationInnovation | InnovationProblem solvingContradictionsCreativity | InnovationPrototypeResearch |



