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| Criterion | ![]() Product Discovery Concierge MVP | ![]() Innovation Design Sprint | ![]() UX Research Card Sorting | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Medium | High | Low | High |
Timedifferent | 1-4 Wochen | 4-5 Tage | 20-45 min | 1 Tag bis mehrere Wochen |
Participantsdifferent | 3-10 Kunden | 5-8 | Based on research question | 4-10 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Concierge Learnings, Service Blueprint, MVP Risks | Prototype, Test Findings, Decision Rationale | Content groups, Label set, IA hypotheses | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | MVPValidationServiceDiscovery | Design sprintPrototypeValidationInnovation | Information architectureNavigationStructure | InnovationPrototypeResearch |



