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Criterion
Paper illustration showing three sorted card stacks and an open question about a possible group.
UX Research
Card Sorting
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Purposedifferent
When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.
Complexitydifferent
LowLowLowHigh
Timedifferent
20-45 min1-5 Tage30-60 min1-4 Wochen
Participantsdifferent
Based on research questionNutzertraffic1-51-6
Formatdifferent
Workshop + asyncAsyncWorkshop + asyncAsync
Outputdifferent
Content groups, Label set, IA hypothesesInterest Metrics, Conversion Signal, Learning NoteCompleted Experiment Canvas, Success MetricExperiment results, Decision log, Learning summary
Tagsno overlap
Information architectureNavigationStructure
ValidationExperimentsDemandGrowth
ExperimentsValidationDiscoveryHypothesis
ExperimentsGrowthAnalyticsValidation
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