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| Criterion | ![]() UX Research Card Sorting | ![]() Product Discovery Problem Interview | ![]() Product Discovery Learning Card | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 20-45 min | 30-60 min je Interview | 25-40 min | 30-60 min |
Participantsdifferent | Based on research question | 5-12 Interviews | 1-5 | 1-5 |
Formatsame | Workshop + async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Content groups, Label set, IA hypotheses | Problem Evidence, Risk Notes, Customer Segments | Learning Card with evidence and next action | Completed Experiment Canvas, Success Metric |
Tagsno overlap | Information architectureNavigationStructure | DiscoveryInterviewsValidation | ExperimentsValidationDiscoveryLearning | ExperimentsValidationDiscoveryHypothesis |



