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| Criterion | ![]() UX Research Card Sorting | ![]() Product Discovery Learning Card | ![]() UX Research First-click Testing | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 20-45 min | 25-40 min | 1-2 Tage | 30-60 min |
Participantsdifferent | Based on research question | 1-5 | 10-30 | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop + async |
Outputdifferent | Content groups, Label set, IA hypotheses | Learning Card with evidence and next action | Click Heatmap, Success Rate, Design Recommendations | Completed Experiment Canvas, Success Metric |
Tagsno overlap | Information architectureNavigationStructure | ExperimentsValidationDiscoveryLearning | UXNavigationFindabilityValidation | ExperimentsValidationDiscoveryHypothesis |



