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| Criterion | ![]() UX Research Card Sorting | ![]() Product Discovery Experiment Canvas | ![]() Innovation Design Sprint | ![]() Product Discovery Hypothesis Prioritization Canvas |
|---|---|---|---|---|
Purposedifferent | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When many hypotheses compete for attention, it brings order to their learning sequence and importance. It separates problem, assumption, solution, and evidence. The result is captured as a prioritization canvas and a hypothesis backlog. |
Complexitydifferent | Low | Low | High | Medium |
Timedifferent | 20-45 min | 30-60 min | 4-5 Tage | 60-90 min |
Participantsdifferent | Based on research question | 1-5 | 5-8 | 3-8 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Content groups, Label set, IA hypotheses | Completed Experiment Canvas, Success Metric | Prototype, Test Findings, Decision Rationale | Prioritization Canvas, Hypothesis Backlog |
Tagsno overlap | Information architectureNavigationStructure | ExperimentsValidationDiscoveryHypothesis | Design sprintPrototypeValidationInnovation | ExperimentsPrioritizationDiscoveryHypothesis |



