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| Criterion | ![]() UX Research Card Sorting | ![]() Innovation Double Diamond | ![]() Innovation Contradiction Analysis | ![]() UX Research Tree Testing |
|---|---|---|---|---|
Purposedifferent | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. |
Complexitydifferent | Low | Medium | Medium | Medium |
Timedifferent | 20-45 min | Wochen bis Monate | 60-120 min | 1-2 Tage |
Participantsdifferent | Based on research question | 3-12 | 2-8 | Based on research question |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Async |
Outputdifferent | Content groups, Label set, IA hypotheses | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Findability Metrics, Path Analysis, Revised IA |
Tagsno overlap | Information architectureNavigationStructure | ProcessDivergenceInnovation | ContradictionsInnovationProblem solving | Information architectureNavigationFindability |



