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| Criterion | ![]() UX Research Card Sorting | ![]() Innovation Design Thinking | ![]() Product Discovery Assumption Mapping | ![]() Growth A/B Testing |
|---|---|---|---|---|
Purposedifferent | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When assumptions still sit unordered in the room, it weighs uncertainty against leverage. It makes visible which hypotheses should be checked first. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. |
Complexitydifferent | Low | High | Medium | High |
Timedifferent | 20-45 min | 1 Tag bis mehrere Wochen | 45-60 min | 1-4 Wochen |
Participantsdifferent | Based on research question | 4-10 | 2-8 | 1-6 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Async |
Outputdifferent | Content groups, Label set, IA hypotheses | Problem Statement, Prototype, Test Learnings | Assumption map, Test backlog, Risk ranking | Experiment results, Decision log, Learning summary |
Tagsno overlap | Information architectureNavigationStructure | InnovationPrototypeResearch | AssumptionsRiskExperimentsValidation | ExperimentsGrowthAnalyticsValidation |



