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| Criterion | ![]() UX Research Card Sorting | ![]() Product Discovery Concierge MVP | ![]() UX Research Tree Testing | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 20-45 min | 1-4 Wochen | 1-2 Tage | 30-60 min |
Participantsdifferent | Based on research question | 3-10 Kunden | Based on research question | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop + async |
Outputdifferent | Content groups, Label set, IA hypotheses | Concierge Learnings, Service Blueprint, MVP Risks | Findability Metrics, Path Analysis, Revised IA | Completed Experiment Canvas, Success Metric |
Tagsno overlap | Information architectureNavigationStructure | MVPValidationServiceDiscovery | Information architectureNavigationFindability | ExperimentsValidationDiscoveryHypothesis |



