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| Criterion | ![]() Innovation Brainwriting | ![]() UX Research Card Sorting | ![]() UX Research Tree Testing | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | When loud voices or hierarchy distort the idea search, the method creates a quiet entry into joint development. It gives everyone thinking space and gathers contributions without social brakes, making diversity more visible and easier to build on. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Low | Low | Medium | Medium |
Timedifferent | 15-30 min | 20-45 min | 1-2 Tage | Halber Tag bis mehrere Tage |
Participantsdifferent | 3-12 | Based on research question | Based on research question | 10-50 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop |
Outputdifferent | Idea sheets, Expanded concepts, Prioritized list | Content groups, Label set, IA hypotheses | Findability Metrics, Path Analysis, Revised IA | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | BrainstormingCollaborationInclusionIdeas | Information architectureNavigationStructure | Information architectureNavigationFindability | BrainstormingWorkshopCollaborationIdeation |



