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| Criterion | ![]() Operations Bottleneck Analysis | ![]() DevOps Game Day | ![]() Engineering Kanban | ![]() DevOps Incident Command |
|---|---|---|---|---|
Purposedifferent | For a flow that backs up at one point, the method looks for the capacity limit with the greatest leverage. It explains why extra effort elsewhere barely improves throughput. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When work sits in too many parallel streams, throughput suffers and no one sees the bottlenecks. Kanban makes the flow of work visible and limits overload so a system becomes calmer and more predictable. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. |
Complexitydifferent | Medium | High | Medium | Medium |
Timedifferent | 1-3 h | Halber Tag | Ongoing | As needed |
Participantsdifferent | 3-8 | 5-20 | 2-12 | 4-15 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Bottleneck Map, Flow Metrics, Improvement Options, Follow-up Measures | Simulation Notes, Gaps List, Updated Runbooks | Kanban board, WIP policies, Flow metrics | Incident Log, Action Tracker, Stakeholder Updates |
Tagsno overlap | FlowMeasurementConstraints | ResilienceOperationsIncident | FlowVisual managementDelivery | IncidentOperationsReliability |



