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Criterion
Blameless Postmortem workspace showing the question, observations, and next decision.
DevOps
Blameless Postmortem
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Dot Estimation.
Facilitation
Dot Estimation
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Purposedifferent
After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When size or effort can only be estimated roughly, Dot Estimation condenses the group's experience into a quick range. It turns individual contributions into a visible selection. The result is captured as an Effort Heatmap, Risk Signals, and Discussion Targets.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.
Complexitydifferent
MediumLowLowLow
Timedifferent
30-90 min2-5 min je Item5-20 min45–75 min
Participantsdifferent
3-123-93-20Team members involved
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop
Outputdifferent
Postmortem Doc, Action Items, TimelineRelative Estimates, Assumption Notes, Split CandidatesEffort Heatmap, Risk Signals, Discussion Targets4Ls Board, Learning Themes, Improvement Actions
Tagsno overlap
Site Reliability EngineeringIncidentLearningReliability
EstimationAgileRelative sizingTeam
EstimationEffortRisk
RetrospectiveLearningReflectionTeam
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