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| Criterion | ![]() DevOps Blameless Postmortem | ![]() Innovation Crazy 8s | ![]() Innovation Rolestorming | ![]() Innovation Brainstorming |
|---|---|---|---|---|
Purposedifferent | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 30-90 min | 8-15 min | 30-60 min | 30-60 min |
Participantsdifferent | 3-12 | 1-10 | 3-12 | 4-12 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Postmortem Doc, Action Items, Timeline | Sketch Set, Idea Shortlist, Direction Options | Rollenkarten, Ideenpool pro Rolle, Konsolidierte Shortlist | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | Site Reliability EngineeringIncidentLearningReliability | BrainstormingSketchingSpeedDivergenceDesign sprint | BrainstormingIdeationCreativity | BrainstormingIdeationCreativityWorkshopDivergence |



