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| Criterion | ![]() Product Discovery Assumption Mapping | ![]() UX Research Affinity Diagramming | ![]() Innovation Design Sprint | ![]() Growth A/B Testing |
|---|---|---|---|---|
Purposedifferent | When assumptions still sit unordered in the room, it weighs uncertainty against leverage. It makes visible which hypotheses should be checked first. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. |
Complexitydifferent | Medium | Low | High | High |
Timedifferent | 45-60 min | 45–90 min | 4-5 Tage | 1-4 Wochen |
Participantsdifferent | 2-8 | 3-10 | 5-8 | 1-6 |
Formatdifferent | Workshop + async | Workshop | Workshop | Async |
Outputdifferent | Assumption map, Test backlog, Risk ranking | Theme clusters, Insight statements, Opportunity areas | Prototype, Test Findings, Decision Rationale | Experiment results, Decision log, Learning summary |
Tagsno overlap | AssumptionsRiskExperimentsValidation | SynthesisQualitativeRoot cause | Design sprintPrototypeValidationInnovation | ExperimentsGrowthAnalyticsValidation |



