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| Criterion | ![]() UX Research Affinity Diagramming | ![]() UX Research Usability Testing | ![]() UX Research Surveys | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Low | Medium | Medium | High |
Timedifferent | 45–90 min | 1-2 h je Session | 3-14 Tage | 4-5 Tage |
Participantsdifferent | 3-10 | Based on research question | 50+ | 5-8 |
Formatdifferent | Workshop | Workshop + async | Async | Workshop |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Usability Issues, Severity List, Recommendations | Survey Results, Charts, Segment Insights | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | SynthesisQualitativeRoot cause | ValidationUXPrototype | QuantitativeResearchValidation | Design sprintPrototypeValidationInnovation |



