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| Criterion | ![]() UX Research Affinity Diagramming | ![]() UX Research Usability Testing | ![]() UX Research First-click Testing | ![]() UX Research Tree Testing |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. |
Complexitydifferent | Low | Medium | Low | Medium |
Timedifferent | 45–90 min | 1-2 h je Session | 1-2 Tage | 1-2 Tage |
Participantsdifferent | 3-10 | Based on research question | 10-30 | Based on research question |
Formatdifferent | Workshop | Workshop + async | Async | Async |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Usability Issues, Severity List, Recommendations | Click Heatmap, Success Rate, Design Recommendations | Findability Metrics, Path Analysis, Revised IA |
Tagsno overlap | SynthesisQualitativeRoot cause | ValidationUXPrototype | UXNavigationFindabilityValidation | Information architectureNavigationFindability |



