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| Criterion | ![]() UX Research Affinity Diagramming | ![]() UX Research Usability Testing | ![]() Decision Making Assumption Surfacing | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | Plans often contain assumptions that were never openly stated and remain dangerous precisely because of that. Assumption Surfacing makes these silent premises visible and prioritizes which of them carry the initiative or could sink it. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Low | Medium | Low | High |
Timedifferent | 45–90 min | 1-2 h je Session | 45-90 min | 4-5 Tage |
Participantsdifferent | 3-10 | Based on research question | 2-8 | 5-8 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Usability Issues, Severity List, Recommendations | Assumption List, Critical Assumptions, Learning Plan | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | SynthesisQualitativeRoot cause | ValidationUXPrototype | AssumptionsRiskDecisionDiscovery | Design sprintPrototypeValidationInnovation |



