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| Criterion | ![]() UX Research Affinity Diagramming | ![]() Agile Three Amigos | ![]() Agile Example Mapping | ![]() Agile Specification by Example |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. |
Complexitydifferent | Low | Low | Low | Medium |
Timedifferent | 45–90 min | 15-30 min | 30-60 min | 60-90 min pro Feature |
Participantsdifferent | 3-10 | 3 | 3-7 | 3-6 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Clarified Story, Test Examples, Open Questions | Example Map, Acceptance Criteria, Open Questions | Example Table, Acceptance Tests |
Tagsno overlap | SynthesisQualitativeRoot cause | CollaborationBehavior-Driven DevelopmentQualityRefinement | Behavior-Driven DevelopmentRequirementsExamplesRefinement | AgileRequirementsExamplesBehavior-Driven Development |



