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Criterion
Affinity Diagramming
UX Research
Affinity Diagramming
Paper illustration of a Test Card with four fields for hypothesis, test, metric, and success threshold.
Product Discovery
Test Card
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
Purposedifferent
When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer.The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success.When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.
Complexitysame
LowLowLowLow
Timedifferent
45–90 min20-35 min30–60 min per interview30-60 min
Participantsdifferent
3-101-51 participant per interview1-5
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Theme clusters, Insight statements, Opportunity areasTest Card with a pre-set thresholdInterview Notes, Themes, Insight SummaryCompleted Experiment Canvas, Success Metric
Tagsno overlap
SynthesisQualitativeRoot cause
ExperimentsValidationDiscoveryHypothesis
QualitativeResearchCustomerDiscovery
ExperimentsValidationDiscoveryHypothesis
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