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| Criterion | ![]() UX Research Affinity Diagramming | ![]() UX Research Surveys | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 45–90 min | 3-14 Tage | 30-60 min | 25-40 min |
Participantsdifferent | 3-10 | 50+ | 1-5 | 1-5 |
Formatdifferent | Workshop | Async | Workshop + async | Workshop + async |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Survey Results, Charts, Segment Insights | Completed Experiment Canvas, Success Metric | Learning Card with evidence and next action |
Tagsno overlap | SynthesisQualitativeRoot cause | QuantitativeResearchValidation | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryLearning |



