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| Criterion | ![]() UX Research Affinity Diagramming | ![]() Product Discovery Solution Interview | ![]() Innovation Design Sprint | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Low | Medium | High | High |
Timedifferent | 45–90 min | 30-60 min je Interview | 4-5 Tage | 1 Tag bis mehrere Wochen |
Participantsdifferent | 3-10 | 5-10 Interviews | 5-8 | 4-10 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Solution Feedback, Objection List, Validation Notes | Prototype, Test Findings, Decision Rationale | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | SynthesisQualitativeRoot cause | ValidationInterviewsPrototype | Design sprintPrototypeValidationInnovation | InnovationPrototypeResearch |



