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| Criterion | ![]() UX Research Affinity Diagramming | ![]() Product Discovery Problem Interview | ![]() Product Discovery Learning Card | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Low | Medium | Low | Medium |
Timedifferent | 45–90 min | 30-60 min je Interview | 25-40 min | 1-5 Tage |
Participantsdifferent | 3-10 | 5-12 Interviews | 1-5 | Nutzertraffic |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Async |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Problem Evidence, Risk Notes, Customer Segments | Learning Card with evidence and next action | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | SynthesisQualitativeRoot cause | DiscoveryInterviewsValidation | ExperimentsValidationDiscoveryLearning | ValidationExperimentsDemandDiscovery |



