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| Criterion | ![]() UX Research Affinity Diagramming | ![]() UX Research Personas | ![]() Innovation Design Thinking | ![]() UX Research User Interviews |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When target groups stay too vague and teams talk about the same people differently, personas create a shared, solid picture of usage. Condensed profiles make needs, contexts, and differences tangible enough for decisions. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. |
Complexitydifferent | Low | Medium | High | Low |
Timedifferent | 45–90 min | 1-3 Tage | 1 Tag bis mehrere Wochen | 30–60 min per interview |
Participantsdifferent | 3-10 | Internes Team | 4-10 | 1 participant per interview |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Persona Profiles, Needs Summary, Scenario Notes | Problem Statement, Prototype, Test Learnings | Interview Notes, Themes, Insight Summary |
Tagsno overlap | SynthesisQualitativeRoot cause | ResearchCustomerSynthesis | InnovationPrototypeResearch | QualitativeResearchCustomerDiscovery |



