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| Criterion | ![]() UX Research Affinity Diagramming | ![]() Product Discovery Opportunity Scoring | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When opportunities need ranking by their effect, it makes importance and satisfaction directly comparable. It separates problem, assumption, solution, and evidence. The result is captured as an opportunity-score table and top outcomes. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 45–90 min | 60-120 min | 1-5 Tage | 25-40 min |
Participantsdifferent | 3-10 | 3-6 | Nutzertraffic | 1-5 |
Formatdifferent | Workshop | Workshop + async | Async | Workshop + async |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Opportunity Score Table, Top Outcomes | Click Data, Interest Signal, Learning Decision | Learning Card with evidence and next action |
Tagsno overlap | SynthesisQualitativeRoot cause | PrioritizationDiscoveryOutcomesNeeds | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryLearning |



