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| Criterion | ![]() UX Research Affinity Diagramming | ![]() UX Research First-click Testing | ![]() Product Discovery Problem Interview | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Low | Low | Medium | Medium |
Timedifferent | 45–90 min | 1-2 Tage | 30-60 min je Interview | 1-5 Tage |
Participantsdifferent | 3-10 | 10-30 | 5-12 Interviews | Nutzertraffic |
Formatdifferent | Workshop | Async | Workshop + async | Async |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Click Heatmap, Success Rate, Design Recommendations | Problem Evidence, Risk Notes, Customer Segments | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | SynthesisQualitativeRoot cause | UXNavigationFindabilityValidation | DiscoveryInterviewsValidation | ValidationExperimentsDemandDiscovery |



