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Criterion
Affinity Diagramming
UX Research
Affinity Diagramming
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Purposedifferent
When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.
Complexitydifferent
LowMediumLowLow
Timedifferent
45–90 min1-5 Tage30–60 min per interview25-40 min
Participantsdifferent
3-10Nutzertraffic1 participant per interview1-5
Formatdifferent
WorkshopAsyncWorkshop + asyncWorkshop + async
Outputdifferent
Theme clusters, Insight statements, Opportunity areasClick Data, Interest Signal, Learning DecisionInterview Notes, Themes, Insight SummaryLearning Card with evidence and next action
Tagsno overlap
SynthesisQualitativeRoot cause
ValidationExperimentsDemandDiscovery
QualitativeResearchCustomerDiscovery
ExperimentsValidationDiscoveryLearning
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