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| Criterion | ![]() UX Research Affinity Diagramming | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Problem Interview | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 45–90 min | 1-5 Tage | 30-60 min je Interview | 30-60 min |
Participantsdifferent | 3-10 | Nutzertraffic | 5-12 Interviews | 1-5 |
Formatdifferent | Workshop | Async | Workshop + async | Workshop + async |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Click Data, Interest Signal, Learning Decision | Problem Evidence, Risk Notes, Customer Segments | Completed Experiment Canvas, Success Metric |
Tagsno overlap | SynthesisQualitativeRoot cause | ValidationExperimentsDemandDiscovery | DiscoveryInterviewsValidation | ExperimentsValidationDiscoveryHypothesis |



