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| Criterion | ![]() UX Research Affinity Diagramming | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Test Card | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 45–90 min | 30-60 min | 20-35 min | 25-40 min |
Participantsdifferent | 3-10 | 1-5 | 1-5 | 1-5 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Completed Experiment Canvas, Success Metric | Test Card with a pre-set threshold | Learning Card with evidence and next action |
Tagsno overlap | SynthesisQualitativeRoot cause | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryLearning |



