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| Criterion | ![]() UX Research Affinity Diagramming | ![]() UX Research Empathy Mapping | ![]() Agile Three Amigos | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 45–90 min | 30–60 min | 15-30 min | 20-40 min pro Story |
Participantsdifferent | 3-10 | 4-8 | 3 | 3-6 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Empathy Map, Assumptions List, Research Gaps | Clarified Story, Test Examples, Open Questions | Acceptance Criteria, Story Update |
Tagsno overlap | SynthesisQualitativeRoot cause | SynthesisQualitativeWorkshop | CollaborationBehavior-Driven DevelopmentQualityRefinement | AgileRequirementsRefinementBehavior-Driven Development |



