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| Criterion | ![]() UX Research Affinity Diagramming | ![]() UX Research Empathy Mapping | ![]() Product Discovery Learning Card | ![]() Product Discovery MVP Test Matrix |
|---|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan. |
Complexitydifferent | Low | Low | Low | Medium |
Timedifferent | 45–90 min | 30–60 min | 25-40 min | 45-75 min |
Participantsdifferent | 3-10 | 4-8 | 1-5 | 2-8 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Empathy Map, Assumptions List, Research Gaps | Learning Card with evidence and next action | Test Matrix, Test Plan |
Tagsno overlap | SynthesisQualitativeRoot cause | SynthesisQualitativeWorkshop | ExperimentsValidationDiscoveryLearning | ExperimentsValidationDiscoveryOptions |



