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Criterion
Affinity Diagramming
UX Research
Affinity Diagramming
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
Purposedifferent
When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.
Complexitydifferent
LowHighLowLow
Timedifferent
45–90 min1-4 Wochen30–60 min per interview30-60 min
Participantsdifferent
3-101-61 participant per interview1-5
Formatdifferent
WorkshopAsyncWorkshop + asyncWorkshop + async
Outputdifferent
Theme clusters, Insight statements, Opportunity areasExperiment results, Decision log, Learning summaryInterview Notes, Themes, Insight SummaryCompleted Experiment Canvas, Success Metric
Tagsno overlap
SynthesisQualitativeRoot cause
ExperimentsGrowthAnalyticsValidation
QualitativeResearchCustomerDiscovery
ExperimentsValidationDiscoveryHypothesis
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