View methods side by side.
Choose up to four methods. Add them using the search and share the comparison by copying its link.
| Criterion | ![]() Agile Acceptance Criteria Workshop | ![]() Agile Three Amigos | ![]() Innovation Design Charrette | ![]() Innovation Brainstorming |
|---|---|---|---|---|
Purposedifferent | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 20-40 min pro Story | 15-30 min | Halber Tag bis mehrere Tage | 30-60 min |
Participantsdifferent | 3-6 | 3 | 10-50 | 4-12 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Acceptance Criteria, Story Update | Clarified Story, Test Examples, Open Questions | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | AgileRequirementsRefinementBehavior-Driven Development | CollaborationBehavior-Driven DevelopmentQualityRefinement | BrainstormingWorkshopCollaborationIdeation | BrainstormingIdeationCreativityWorkshopDivergence |



