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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation TRIZ | ![]() UX Research Card Sorting | ![]() UX Research First-click Testing |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. |
Complexitydifferent | Medium | High | Low | Low |
Timedifferent | 1-2 h je Session | 1-4 h | 20-45 min | 1-2 Tage |
Participantsdifferent | Based on research question | 2-8 | Based on research question | 10-30 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Contradiction Statement, Inventive Principles, Solution Concepts | Content groups, Label set, IA hypotheses | Click Heatmap, Success Rate, Design Recommendations |
Tagsno overlap | ValidationUXPrototype | InnovationProblem solvingContradictionsCreativity | Information architectureNavigationStructure | UXNavigationFindabilityValidation |



