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| Criterion | ![]() Innovation TRIZ | ![]() UX Research Tree Testing | ![]() Innovation Design Thinking | ![]() UX Research Card Sorting |
|---|---|---|---|---|
Purposedifferent | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. |
Complexitydifferent | High | Medium | High | Low |
Timedifferent | 1-4 h | 1-2 Tage | 1 Tag bis mehrere Wochen | 20-45 min |
Participantsdifferent | 2-8 | Based on research question | 4-10 | Based on research question |
Formatdifferent | Workshop + async | Async | Workshop | Workshop + async |
Outputdifferent | Contradiction Statement, Inventive Principles, Solution Concepts | Findability Metrics, Path Analysis, Revised IA | Problem Statement, Prototype, Test Learnings | Content groups, Label set, IA hypotheses |
Tagsno overlap | InnovationProblem solvingContradictionsCreativity | Information architectureNavigationFindability | InnovationPrototypeResearch | Information architectureNavigationStructure |



