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| Criterion | ![]() Innovation TRIZ | ![]() Agile Example Mapping | ![]() Agile Acceptance Criteria Workshop | ![]() Innovation SCAMPER |
|---|---|---|---|---|
Purposedifferent | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. |
Complexitydifferent | High | Low | Low | Low |
Timedifferent | 1-4 h | 30-60 min | 20-40 min pro Story | 30-60 min |
Participantsdifferent | 2-8 | 3-7 | 3-6 | 2-10 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Contradiction Statement, Inventive Principles, Solution Concepts | Example Map, Acceptance Criteria, Open Questions | Acceptance Criteria, Story Update | SCAMPER Idea List, Concept Shortlist, Variation Notes |
Tagsno overlap | InnovationProblem solvingContradictionsCreativity | Behavior-Driven DevelopmentRequirementsExamplesRefinement | AgileRequirementsRefinementBehavior-Driven Development | BrainstormingIdeationCreativityReframingInnovation |



