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| Criterion | ![]() UX Research Tree Testing | ![]() Innovation Brainstorming | ![]() UX Research Card Sorting | ![]() Innovation Rapid Ideation |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When a decision needs to be prepared quickly, the method generates many solution-close variants in a short time. It deliberately relies on pace to undercut self-censorship and perfectionism. This quickly produces a usable field for prioritization and further work. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 Tage | 30-60 min | 20-45 min | 5-20 min |
Participantsdifferent | Based on research question | 4-12 | Based on research question | 1-20 |
Formatdifferent | Async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Idea pool, Theme clusters, Shortlist | Content groups, Label set, IA hypotheses | Ideenpool, Roh-Shortlist, Cluster |
Tagsno overlap | Information architectureNavigationFindability | BrainstormingIdeationCreativityWorkshopDivergence | Information architectureNavigationStructure | BrainstormingIdeationDivergenceSpeed |



