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| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Tree Testing | ![]() Innovation TRIZ | ![]() UX Research Card Sorting |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. |
Complexitydifferent | Low | Medium | High | Low |
Timedifferent | 1-2 Tage | 1-2 Tage | 1-4 h | 20-45 min |
Participantsdifferent | 10-30 | Based on research question | 2-8 | Based on research question |
Formatdifferent | Async | Async | Workshop + async | Workshop + async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Findability Metrics, Path Analysis, Revised IA | Contradiction Statement, Inventive Principles, Solution Concepts | Content groups, Label set, IA hypotheses |
Tagsno overlap | UXNavigationFindabilityValidation | Information architectureNavigationFindability | InnovationProblem solvingContradictionsCreativity | Information architectureNavigationStructure |



