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| Criterion | ![]() UX Research First-click Testing | ![]() Innovation SCAMPER | ![]() Innovation TRIZ | ![]() Innovation Lotus Blossom |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a central question feels too large, the method breaks it into neighboring topic fields with their own depth of ideation. It holds structure and openness at the same time, so adjacent perspectives don't get lost. This grows an idea space out of a core problem. |
Complexitydifferent | Low | Low | High | Low |
Timedifferent | 1-2 Tage | 30-60 min | 1-4 h | 45-90 min |
Participantsdifferent | 10-30 | 2-10 | 2-8 | 3-10 |
Formatdifferent | Async | Workshop | Workshop + async | Workshop |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | SCAMPER Idea List, Concept Shortlist, Variation Notes | Contradiction Statement, Inventive Principles, Solution Concepts | Lotus Diagram, Idea Themes, Shortlist |
Tagsno overlap | UXNavigationFindabilityValidation | BrainstormingIdeationCreativityReframingInnovation | InnovationProblem solvingContradictionsCreativity | BrainstormingIdeationCreativityDivergenceWorkshop |



