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| Criterion | ![]() UX Design Design Studio | ![]() Facilitation Dot Estimation | ![]() Innovation Rolestorming | ![]() Innovation Brainstorming |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When size or effort can only be estimated roughly, Dot Estimation condenses the group's experience into a quick range. It turns individual contributions into a visible selection. The result is captured as an Effort Heatmap, Risk Signals, and Discussion Targets. | When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-3 h | 5-20 min | 30-60 min | 30-60 min |
Participantsdifferent | 3-8 | 3-20 | 3-12 | 4-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Effort Heatmap, Risk Signals, Discussion Targets | Rollenkarten, Ideenpool pro Rolle, Konsolidierte Shortlist | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | SketchingCollaborationIdeation | EstimationEffortRisk | BrainstormingIdeationCreativity | BrainstormingIdeationCreativityWorkshopDivergence |



