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| Criterion | ![]() UX Design Design Studio | ![]() Innovation Design Charrette | ![]() Operations Fishbone Diagram | ![]() Innovation Brainstorming |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a problem has several possible contributing factors, the method sorts causes by cause areas. It prevents an initial hunch from blocking the view of other plausible drivers. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 1-3 h | Halber Tag bis mehrere Tage | 30-60 min | 30-60 min |
Participantsdifferent | 3-8 | 10-50 | 2-8 | 4-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Fishbone Diagram, Cause Categories, Investigation Backlog | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | SketchingCollaborationIdeation | BrainstormingWorkshopCollaborationIdeation | Root causeQualityOperations | BrainstormingIdeationCreativityWorkshopDivergence |



