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| Criterion | ![]() UX Research Card Sorting | ![]() Product Discovery Solution Interview | ![]() Innovation TRIZ | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Low | Medium | High | High |
Timedifferent | 20-45 min | 30-60 min je Interview | 1-4 h | 4-5 Tage |
Participantsdifferent | Based on research question | 5-10 Interviews | 2-8 | 5-8 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Content groups, Label set, IA hypotheses | Solution Feedback, Objection List, Validation Notes | Contradiction Statement, Inventive Principles, Solution Concepts | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | Information architectureNavigationStructure | ValidationInterviewsPrototype | InnovationProblem solvingContradictionsCreativity | Design sprintPrototypeValidationInnovation |



