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| Criterion | ![]() UX Research Card Sorting | ![]() Innovation Design Thinking | ![]() Innovation TRIZ | ![]() Innovation Morphological Analysis |
|---|---|---|---|---|
Purposedifferent | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | For a search for solutions with many degrees of freedom, a grid emerges for systematic combinations. The method separates features, variants, and exclusion criteria, so the space gets explored deliberately. |
Complexitydifferent | Low | High | High | Medium |
Timedifferent | 20-45 min | 1 Tag bis mehrere Wochen | 1-4 h | 1-3 h |
Participantsdifferent | Based on research question | 4-10 | 2-8 | 2-8 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Content groups, Label set, IA hypotheses | Problem Statement, Prototype, Test Learnings | Contradiction Statement, Inventive Principles, Solution Concepts | Morphological Box, Concept Combinations, Idea Shortlist |
Tagsno overlap | Information architectureNavigationStructure | InnovationPrototypeResearch | InnovationProblem solvingContradictionsCreativity | IdeationInnovationCreativity |



