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| Criterion | ![]() UX Research Card Sorting | ![]() Innovation Crazy 8s | ![]() Innovation Design Thinking | ![]() Innovation Brainstorming |
|---|---|---|---|---|
Purposedifferent | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Low | Low | High | Low |
Timedifferent | 20-45 min | 8-15 min | 1 Tag bis mehrere Wochen | 30-60 min |
Participantsdifferent | Based on research question | 1-10 | 4-10 | 4-12 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Content groups, Label set, IA hypotheses | Sketch Set, Idea Shortlist, Direction Options | Problem Statement, Prototype, Test Learnings | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | Information architectureNavigationStructure | BrainstormingSketchingSpeedDivergenceDesign sprint | InnovationPrototypeResearch | BrainstormingIdeationCreativityWorkshopDivergence |



