View methods side by side.
Choose up to four methods. Add them using the search and share the comparison by copying its link.
| Criterion | ![]() UX Research Card Sorting | ![]() Innovation Contradiction Analysis | ![]() Innovation TRIZ | ![]() UX Research Tree Testing |
|---|---|---|---|---|
Purposedifferent | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. |
Complexitydifferent | Low | Medium | High | Medium |
Timedifferent | 20-45 min | 60-120 min | 1-4 h | 1-2 Tage |
Participantsdifferent | Based on research question | 2-8 | 2-8 | Based on research question |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Async |
Outputdifferent | Content groups, Label set, IA hypotheses | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Contradiction Statement, Inventive Principles, Solution Concepts | Findability Metrics, Path Analysis, Revised IA |
Tagsno overlap | Information architectureNavigationStructure | ContradictionsInnovationProblem solving | InnovationProblem solvingContradictionsCreativity | Information architectureNavigationFindability |



